aboutsummaryrefslogtreecommitdiffstats
path: root/shaders
diff options
context:
space:
mode:
authorladevieq <ladevie.quentin@gmail.com>2021-03-05 00:06:25 +0100
committerladevieq <ladevie.quentin@gmail.com>2021-03-05 00:06:25 +0100
commit2218ad410c01c8e3ea8416dd019d0c3072fbb1cf (patch)
treec7a9db529253265db65942d3981273fbe7678ed5 /shaders
parent4460f6d85730cb630dda4be2ebe47fcf13478d58 (diff)
Fix imgui vertices rendering
Diffstat (limited to 'shaders')
-rw-r--r--shaders/ui.frag9
-rw-r--r--shaders/ui.vert20
2 files changed, 25 insertions, 4 deletions
diff --git a/shaders/ui.frag b/shaders/ui.frag
index e5a6aa3..99534aa 100644
--- a/shaders/ui.frag
+++ b/shaders/ui.frag
@@ -1,5 +1,12 @@
layout(location = 0) out vec4 o_Color;
+layout(location = 0) in struct {
+ vec2 uv;
+ vec4 color;
+} In;
+
+// layout(set = 0, binding = 1) uniform sampler2D atlas;
+
void main() {
- o_Color = vec4(1.0, 0.0, 0.0, 1.0);
+ o_Color = In.color; // * texture(atlas, In.uv.xy);
}
diff --git a/shaders/ui.vert b/shaders/ui.vert
index 020eabb..cc1091c 100644
--- a/shaders/ui.vert
+++ b/shaders/ui.vert
@@ -1,13 +1,27 @@
struct Vertex {
vec2 pos;
vec2 uv;
- uint col;
+ vec4 color;
};
layout(set = 0, binding = 0) uniform Vertices {
- Vertex[158] vertices;
+ Vertex vertices[158];
};
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+layout(location = 0) out struct {
+ vec2 uv;
+ vec4 color;
+} Out;
+
void main() {
- gl_Position = vec4(vertices[gl_VertexIndex].pos, 0.0, 1.0);
+ Vertex v = vertices[gl_VertexIndex];
+
+ Out.color = v.color;
+ Out.uv = v.uv;
+
+ gl_Position = vec4(v.pos, 0.0, 1.0);
}