| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Allocate ressources based on virtual frames count | ladevieq | 2021-07-25 | 2 | -50/+51 |
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| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 7 | -170/+171 |
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| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 13 | -96/+453 |
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| * | Clean up includes, scene class, simplify scene buffer access from main | ladevieq | 2021-07-24 | 10 | -194/+174 |
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| * | Depth first ordered bvh | ladevieq | 2021-06-21 | 3 | -100/+120 |
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| * | Split on the largest axis on BVH generation | ladevieq | 2021-06-19 | 6 | -73/+97 |
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| * | Update README.md | Quentin Ladevie | 2021-06-13 | 1 | -10/+28 |
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| * | Fix BVH traversal and use PCG instead of wang hash | ladevieq | 2021-05-25 | 2 | -64/+21 |
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| * | Add dof toggler & attempt to use bvh | ladevieq | 2021-05-23 | 4 | -56/+72 |
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| * | Naive BVH working + camera simple camera rotation | ladevieq | 2021-05-23 | 4 | -32/+88 |
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| * | Wip BVH + BVH debugging tools | ladevieq | 2021-05-16 | 6 | -89/+223 |
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| * | Add light sources, use russian roulette for opti and infinite | ladevieq | 2021-05-12 | 6 | -29/+52 |
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| * | Remove remaining pregenerated random numbers | ladevieq | 2021-04-01 | 4 | -12/+14 |
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| * | Fix linux build | ladevieq | 2021-04-01 | 5 | -5/+18 |
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| * | Remove most precomputed random numbers | ladevieq | 2021-03-31 | 3 | -61/+57 |
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| * | FPS counter | ladevieq | 2021-03-29 | 1 | -0/+1 |
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| * | BVH simple implementation | ladevieq | 2021-03-29 | 10 | -21/+155 |
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| * | Display frame time & add aabb ray hit function for future BVH | ladevieq | 2021-03-18 | 3 | -19/+59 |
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| * | Load correct library on macos | Quentin Ladevie | 2021-03-15 | 1 | -2/+8 |
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| * | Make it compile on mac | Quentin Ladevie | 2021-03-14 | 10 | -17/+35 |
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| * | Simple debug ui | ladevieq | 2021-03-13 | 1 | -7/+18 |
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| * | Fix accumulation textures format and reset accumulation on move/resize | ladevieq | 2021-03-11 | 5 | -11/+34 |
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| * | Restore depth of field | ladevieq | 2021-03-10 | 1 | -1/+1 |
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| * | Add naive tonemapping | ladevieq | 2021-03-10 | 4 | -19/+60 |
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| * | Fix TAA to have infinite accumulation | ladevieq | 2021-03-10 | 4 | -32/+32 |
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| * | Update README.md | Quentin Ladevie | 2021-03-09 | 1 | -0/+1 |
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| * | Update README.md | Quentin Ladevie | 2021-03-09 | 1 | -3/+2 |
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| * | Fix taa | ladevieq | 2021-03-09 | 2 | -2/+2 |
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| * | Render ui on top of path tracer result | ladevieq | 2021-03-09 | 5 | -31/+40 |
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| * | Add sampler creation/descruction and draw functions to the api | ladevieq | 2021-03-08 | 3 | -55/+90 |
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| * | Forward inputs to imgui | ladevieq | 2021-03-08 | 5 | -18/+44 |
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| * | Make imgui backend more flexible (display demo scene) | ladevieq | 2021-03-07 | 8 | -88/+155 |
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| * | Working hardcoded imgui backend | ladevieq | 2021-03-05 | 5 | -45/+98 |
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| * | Convert color properly to vec4 | ladevieq | 2021-03-05 | 1 | -2/+3 |
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| * | Fix linux build | ladevieq | 2021-03-05 | 2 | -6/+8 |
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| * | Fix imgui vertices rendering | ladevieq | 2021-03-05 | 8 | -119/+101 |
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| * | Attempt at synchronizing memory write | ladevieq | 2021-03-04 | 6 | -88/+169 |
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| * | Store bindings | ladevieq | 2021-02-26 | 4 | -31/+16 |
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| * | Try to render imgui | ladevieq | 2021-02-23 | 4 | -40/+73 |
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| * | Fix framebuffer validation errors | ladevieq | 2021-02-22 | 5 | -55/+120 |
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| * | Attempt at rendering imgui content | ladevieq | 2021-02-19 | 7 | -43/+222 |
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| * | Graphics pipeline and renderpass added to the api | ladevieq | 2021-02-18 | 4 | -34/+145 |
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| * | Attempt using imgui | ladevieq | 2021-02-16 | 8 | -13/+160 |
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| * | Remove /vcpkg from .gitignore | ladevieq | 2021-02-16 | 3 | -2/+1 |
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| * | Fix vcpkg toolchain file issues | ladevieq | 2021-02-14 | 2 | -8/+2 |
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| * | Support VCPKG to manage deps | ladevieq | 2021-02-13 | 4 | -1/+13 |
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| * | Fix image barriers | ladevieq | 2021-02-12 | 1 | -5/+6 |
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| * | Update shader | ladevieq | 2021-02-11 | 1 | -3/+2 |
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| * | Use two images for accumulation (TAA style) | ladevieq | 2021-02-10 | 6 | -33/+57 |
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| * | Accumulation working | ladevieq | 2021-02-10 | 7 | -24/+50 |
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