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Vulkan path tracer
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path:
root
/
src
/
main.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Refactored gltf imported and mesh management
ladevieq
2022-08-08
1
-209
/
+185
*
Fix remaining warnings
ladevieq
2022-08-05
1
-7
/
+7
*
Fix most warnings
ladevieq
2022-08-04
1
-2
/
+2
*
Improve vulkan loader win32 code
Quentin LADEVIE
2022-07-25
1
-2
/
+1
*
Add file watching api
ladevieq
2022-07-20
1
-1
/
+28
*
Fix window resize on windows
ladevieq
2022-07-19
1
-23
/
+20
*
Refactor includes & improve compile time
ladevieq
2022-07-11
1
-1
/
+0
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
1
-1
/
+1
*
Add tracy profiler
ladevieq
2022-07-10
1
-0
/
+2
*
Improve compilation time
ladevieq
2022-07-10
1
-6
/
+8
*
Fix formatting and linting
ladevieq
2022-06-15
1
-94
/
+115
*
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
1
-63
/
+186
*
Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
1
-10
/
+10
*
High level buffer class
ladevieq
2022-02-14
1
-50
/
+43
*
Improve image barrier code
ladevieq
2022-02-13
1
-16
/
+8
*
Compute shader render pass api
ladevieq
2022-02-07
1
-18
/
+42
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
1
-33
/
+30
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
1
-3
/
+9
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
1
-4
/
+4
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
1
-7
/
+6
*
Use simd for vec3 computations
ladevieq
2021-08-20
1
-6
/
+8
*
Bindless compute pipelines
ladevieq
2021-08-08
1
-1
/
+5
*
Fix modifiers key on windows
ladevieq
2021-08-05
1
-1
/
+1
*
Add space key to xcb window
ladevieq
2021-08-05
1
-1
/
+1
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
1
-3
/
+2
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
1
-2
/
+2
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
1
-1
/
+1
*
Slowly rendering sponza
ladevieq
2021-07-25
1
-5
/
+6
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
1
-23
/
+33
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
1
-22
/
+25
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
1
-0
/
+4
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
1
-0
/
+10
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
1
-2
/
+15
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
1
-6
/
+4
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
1
-0
/
+3
*
FPS counter
ladevieq
2021-03-29
1
-0
/
+1
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-19
/
+18
*
Simple debug ui
ladevieq
2021-03-13
1
-7
/
+18
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
1
-6
/
+15
*
Add naive tonemapping
ladevieq
2021-03-10
1
-2
/
+5
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
1
-8
/
+3
*
Fix taa
ladevieq
2021-03-09
1
-1
/
+1
*
Render ui on top of path tracer result
ladevieq
2021-03-09
1
-6
/
+9
*
Forward inputs to imgui
ladevieq
2021-03-08
1
-0
/
+26
*
Make imgui backend more flexible (display demo scene)
ladevieq
2021-03-07
1
-0
/
+15
*
Fix imgui vertices rendering
ladevieq
2021-03-05
1
-2
/
+2
*
Attempt at synchronizing memory write
ladevieq
2021-03-04
1
-15
/
+15
*
Fix framebuffer validation errors
ladevieq
2021-02-22
1
-5
/
+2
*
Attempt at rendering imgui content
ladevieq
2021-02-19
1
-0
/
+5
*
Attempt using imgui
ladevieq
2021-02-16
1
-0
/
+4
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