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* Add naive tonemappingladevieq2021-03-101-0/+12
* Fix TAA to have infinite accumulationladevieq2021-03-101-2/+4
* Fix taaladevieq2021-03-091-1/+1
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-072-3/+6
* Working hardcoded imgui backendladevieq2021-03-052-4/+6
* Convert color properly to vec4ladevieq2021-03-051-2/+3
* Fix imgui vertices renderingladevieq2021-03-052-4/+25
* Attempt at synchronizing memory writeladevieq2021-03-041-6/+1
* Attempt at rendering imgui contentladevieq2021-02-192-0/+23
* Update shaderladevieq2021-02-111-3/+2
* Use two images for accumulation (TAA style)ladevieq2021-02-101-3/+6
* Accumulation workingladevieq2021-02-101-10/+12
* Update fov on window resizeladevieq2021-01-201-1/+3
* Fix renderingladevieq2021-01-131-2/+1
* Fix random swapchain out_of_date on presentationladevieq2021-01-121-1/+1
* Path tracer write to the swapchain imageladevieq2021-01-111-1/+0
* Attempt to write to swapchain imageladevieq2021-01-101-4/+6
* Replace old classes with compute shader structsladevieq2021-01-091-9/+9
* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-8/+8
* Use 8x8 work groups in compute shaderladevieq2021-01-081-7/+8
* Use renderdoc for debuggingladevieq2021-01-061-2/+2
* Customisalbe camera with focus planladevieq2021-01-061-15/+26
* Dielectric materialsladevieq2021-01-041-5/+39
* Metallic materialsladevieq2021-01-041-4/+18
* Add a lambertian scattering functionladevieq2021-01-041-8/+26
* Fix artifacts and add gamma correctionladevieq2021-01-041-37/+22
* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-16/+88
* Add multi samplingladevieq2021-01-011-15/+23
* Hit function return hit structladevieq2021-01-011-10/+43
* Allow dynamic target image resolutionladevieq2021-01-011-1/+1
* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-311-7/+38
* Gradient clear colorladevieq2020-12-291-1/+7
* First compute shader imageladevieq2020-12-281-2/+1
* Compute shader write to imageladevieq2020-12-281-3/+11
* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-0/+5
* Target to compile shadersladevieq2020-12-272-0/+28